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Build the world and its cast
World studies, environment concepts and character designs establish the visual direction. The public preview includes a trailer and a character animation test, showing the project beyond a single still image.
A PC game project with a distinct world, characters and visual direction.
We’re So Flocked is a PC game in development, combining game design, a distinct world and character work.
The public project introduces a 32-versus-32 third-person slasher and shooter built in Unity. It takes the team’s creative and technical work into a multiplayer game with a deliberately chaotic office-world setting.
World studies, environment concepts and character designs establish the visual direction. The public preview includes a trailer and a character animation test, showing the project beyond a single still image.